Last edited by Grodal
Thursday, May 7, 2020 | History

3 edition of Intelligent agents for computer-generated forces found in the catalog.

Intelligent agents for computer-generated forces

Intelligent agents for computer-generated forces

  • 313 Want to read
  • 36 Currently reading

Published by Armstrong Laboratory, Air Force Materiel Command in Brooks Air Force Base, Tex .
Written in English

    Subjects:
  • Artificial intelligence.

  • Edition Notes

    Other titlesIntelligent agents for computer generated forces
    StatementGary R. George, Ellen Mallery, Marie Pope.
    SeriesAL/HR-TP -- 1996-0013
    ContributionsMallery, Ellen., Pope, Marie., Armstrong Laboratory (U.S.), Hughes Training, Inc. Training Operations., United States. Dept. of the Air Force.
    The Physical Object
    FormatMicroform
    Pagination24 p.
    Number of Pages24
    ID Numbers
    Open LibraryOL17131918M

    Artificial intelligence, defined as intelligence exhibited by machines, has many applications in today's specifically, it is Weak AI, the form of AI where programs are developed to perform specific tasks, that is being utilized for a wide range of activities including medical diagnosis, electronic trading platforms, robot control, and remote sensing. Beverly Park Woolf, in Building Intelligent Interactive Tutors, Reinforcement Learning in Intelligent Tutors. RL has been used with intelligent tutors to partially automate construction of the student model and to automatically compute an optimal teaching policy, including reduction of the number of mistakes made and time spent on each problem (Section .

    Introduction and Overview. Artificial intelligence (AI) is the field of science concerned with the study and design of intelligent machines. For people unfamiliar with AI, the thought of intelligent machines may at first conjure images of charismatic human-like computers or robots, such as those depicted in science by: The Importance of History in Technology and Security Policy Analysis. Adam Elkus. While many people in military, law enforcement, security, and intelligence professions have always thought of their superiors as overly rote and mechanical, they may very well live to see their boss actually become a various domains of security and conflict, analysts increasingly predict .

    Computer Generated Forces ¥Agent Oriented Software for the UK MoD ¥Simulation of combat situations for military training ¥Models the inßuence of moderating factors (e.g. fatigue, ca!eine intake) on soldiersÕ behaviour, both at individual and team levels ¥Built on Jack Intelligent Agents toolkit, makes use of the BDI reasoning model. Intelligent Agents II Agent Theories, Architectures, Intelligent Simulated Forces and Computer Controlled Hostiles by the Computer Generated Forces group at the UCF Institute for Simulation and Training Sugarscape and the book Growing Artificial Societies.


Share this book
You might also like
study of hospital districts

study of hospital districts

Sustainable community

Sustainable community

brief history of the United States Court of Customs and Patent Appeals

brief history of the United States Court of Customs and Patent Appeals

Select state inland wetland protection laws

Select state inland wetland protection laws

The Collection

The Collection

strategy for the countryside

strategy for the countryside

Hampton, Newport News & Williamsburg, Virginia streetMap

Hampton, Newport News & Williamsburg, Virginia streetMap

Nutrition Education for the Public

Nutrition Education for the Public

Papers presented at Philadelphia meeting, April, 1964.

Papers presented at Philadelphia meeting, April, 1964.

Medical directorship

Medical directorship

Child development from birth to eight

Child development from birth to eight

Futures and options trading for mutual funds

Futures and options trading for mutual funds

Intelligent agents for computer-generated forces Download PDF EPUB FB2

Get this from a library. Intelligent agents for computer-generated forces. [Gary R George; Ellen Mallery; Marie Pope; Armstrong Laboratory (U.S.); Hughes Training, Inc.

Training Operations.]. Computer Generated Forces (CGF) based on Intelligent Agents. The analysis is based on the author initiative (PIOVRA) devoted to the development of High Level Ar-chitecture (HLA) components to be integrated for training, planning and operative support.

These agents require to act as smart entities in the scenarios reproducing both enemies. Socially situated planning provides one mechanism for improving the social awareness ofagents. Obviously this work isin the preliminary stages and many of the limitation and the relationship to other work could not be addressed in such a short chapter.

The. The paper proposes an approach for evaluate the intelligent capabilities of agents driving Computer Generated Forces (CGF); the authors describe.

Ontañón et al. [23] use learning from demonstration for realtime strategy games in the context of case-based planning. While the later leads virtual agent to learn and optimize its behavior by. Socially Intelligent Agents: Creating Relationships Intelligent agents for computer-generated forces book Computers And Robots (Multiagent Systems, Artificial Societies, and Simulated Organizations (3)) [Dautenhahn, Kerstin] on *FREE* shipping on qualifying offers.

Socially Intelligent Agents: Creating Relationships With Computers And Robots (Multiagent Systems, Artificial SocietiesCited by:   Description; Chapters; Supplementary; Modern defence forces rely mainly on intelligent information systems and high technology armour. This volume reflects the latest trends in military information systems research by bringing together international contributions that span from communications technology, through intelligent agents and large-scale modeling and.

Brandolini M, Rocca A, Bruzzone A, Briano C and Petrova P Poly-functional intelligent agents for computer generated forces Proceedings of the 36th conference on Winter simulation, () Bourjot C, Chevrier V and Thomas V () A new swarm mechanism based on social spiders colonies, Web Intelligence and Agent Systems,( This paper demonstrates the interoperability of two model-based frameworks for computer generated solutions that provide multi-sided operational evolution (coevolution) for stability and support operations (SASO): the Sheharazade SASO environment which employs a co-evolutionary genetic algorithm in modeling the dynamics of the complex multi Author: Agostino Bruzzone, Faisal Momen, Stefano Saetta, Jerzy W Rozenblit.

The scenario has various degrees of freedom and M&S enables evaluation of human behavior evolution and socio-psychological aspects.

The presented models include Computer Generated Forces (CGF) driven by Intelligent Agents (IAs) that represents not only units on the battlefield, but also people and interest groups (i.e.

Middle Class, Nomads, Clans).Cited by: 3. that intelligent agents (computer viruses, worms, etc.) execute most cyber attacks, we conclude that the netcentric environment will require semi-autonomous agents to detect, assess, and respond to cyber attacks.

A significant portion of day-to-day network operations will have to be allocated to intelligent agents (or computer-generated forces. ACM Press. [2] J. Gratch and R. Hill. Continous planning and collaboration for command and control in joint synthetic battlespaces.

In Proceedings of the 8th Conference on Computer Generated Forces and Behavioral Representation, Orlando, FL, [3] B. Grosz and S. Kraus. Collaborative plans for complex group action.

An Intelligent User Interface for Enhancing Computer Generated Forces The DoD widely uses airborne computer generated forces (CGFs) in simulation environments, however most CGFs are not autonomous or interactive enough to be directed naturally by a human controller.

Computer generated forces in distributed simulation / M.R. Stytz and S.B. Banks --Ch. Using automation models to rapidly illuminate tactical options / M.K. Lauren and R.T. Stephen -- Ch. Multi-user wireless link for real-time video transfer for defense applications / W.M.

Daniels, S. Forbes, and L.C. Jain -- Ch. To this end, taking advantage of previous experiences on Human Behavior Models, a Library including Intelligent Agents for Computer Generated Forces (IA-CGF Libraries) has been developed.

This library is conceived to reproduce complex scenarios with particular attention to non-conventional frameworks on the progression of obesity epidemics in Author: Marina Massei, Alberto Tremori, Vera Novak, Simonluca Poggi, Christian Bartolucci, Angelo Ferrando.

Brandolini M, Rocca A, Bruzzone A, Briano C and Petrova P Poly-functional intelligent agents for computer generated forces Proceedings of the 36th conference on Winter simulation, () Fishwick P and Miller J Ontologies for modeling and simulation Proceedings of the 36th conference on Winter simulation, ().

A Design Methodology for Domain Independent Computer Generated Forces David A. Van Veldhuizen and Larry J Hutson Department of Electrical and Computer Engineering Air Force Institute of Technology Wright-Patterson AFB, OH {dvanveld, lhutson}@ Abstract The "synthetic battlespace", used by the military as.

Allender, L., L. Salvi, and D. Promisel. a Evaluation of human performance under diverse conditions via modeling technology. In Proceedings of Workshop on Emerging Technologies in Human Engineering Testing and ls, Belgium: NATO Research Study Group These agents are reactive and respond to stimulus from the environment in which they are embedded.

The distributed agent-based software architecture will enable us to realise human behaviour model environment and computer-generated forces (or computergenerated. Modeling Rules of Engagement in Computer Generated Forces Rick Evertsz AOS Group Level 1, Elizabeth Street, Melbourne, VictoriaAustralia [email protected] Frank E.

Ritter College of Information Sciences and Technology The Pennsylvania State University, University Park, PA @ Simon Russell QinetiQ Size: KB. are carried out by intelligent agents such as computer worms and viruses; hence, combating them with intelligent semi-autonomous agents that can detect, evaluate, and respond to cyber attacks has become a requirement.

These so called computer-generated forces will have to be able to manage the entire process of attack response in a timely.computer generated entities enables the construction of large exercises, such as the Synthetic Theatre of War (STOW) 97 [3].

This exercise is expected to contain up to 50 entities, both human and computer generated. This paper outlines the requirements for intelligent computer generated forces and discusses the extent to.Modeling the Interplay Between Emotion and Decision-Making (Gratch, Jonathan), In Proceedings of the 9th Conference on Computer Generated Forces and Behavioral Representation, [3] Èmile: Marshalling Passions in Training and Education (Gratch, Jonathan), In Proceedings of the 4th International Conference on Autonomous Agents,